They are able to create and design their own game rules for online tournaments. Players can also customize their vehicles with vinyls, vehicle parts, and modify the vehicle's handling, boosting and offensive abilities through perks. As players race through the tracks, the tracks can change in real-time bridges can buckle and twist, buildings collapse and rifts open up beneath the vehicles as they drive. The city that the Festival takes place in is enduring the throes of a massive natural disaster, causing the man-made structures in the city to visibly deteriorate. Īpocalypse is the first game in the MotorStorm series to focus on an urban setting as opposed to natural environments. The Racing Truck, Muscle Car, and ATV were also tweaked. The free "After Party" patch (version 1.04), released 22 nd June 2011, added a new track, The Rock, and retuned the performance of numerous vehicle classes - notably the Supercar, the Dirt Bike, and the Super Bike. MotorStorm: Apocalypse was released in Europe on March 16th, 2011 and in North America on May 3rd, 2011, but its release in Japan was cancelled after the 2011 Tōhoku earthquake. It is the fourth game in the series and the third for the PlayStation 3. MotorStorm: Apocalypse is a 2011 racing 3D video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. "The death of a city is a beautiful thing." - Cutter - Festival Card #005 Dodging falling buildings and jumping fissures, the City comes down around the racers in the most extreme Festival yet. Only the lunatics of MotorStorm would be arriving while everyone else runs away. This however gives us an entry point to find where this toggle is located.The party comes to the big City in the middle of the worst earthquake the west coast has ever seen. Some games disable MLAA during video playback, Possibly to reduce load on SPU to decode video faster. This includes MotorStorm: Apocalypse and other first and third parties titles as well, and it varies from one implementation to another. Some titles used this Anti-Aliasing solution to reduce load put on the RSX and run on the SPU instead. Morphological Anti-Aliasing is a form of post process anti-aliasing which is done using the PlayStation 3 CELL SPUs instead of the Reality Synthesizer (RSX) for extra performance. Loved by many, MotorStorm: Apocalypse is a game fans would love to play on the PlayStation 3 Emulator RPCS3, however there was one roadblock preventing this game from shining - Pixelation when using the emulators upscaling feature.
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